

The Summary pane has a new Direct3D Informationsection, that shows details about what Direct3D capabilities are present on the computer.In the Shader Debugger, it is possible to copy register and variable data to the clipboard.In the Shader Debugger, there is a new toolbar button that enables the display of all constant registers/variables immediately, rather than the first time they are read.The Object Table shows the size and shader model for each shader.The June 2010 version of PIX includes improvements to the PIX user interface: PIX will now display specific string data for objects in the Object Table and other user interface elements where a human-readable object name will provide a much more effective experience for the user. Direct3D enables developers to attach arbitrary data to objects in D3D code using the SetPrivateData API for application-specific usage. The June 2010 version of PIX supports naming for most resource objects in Direct3D (D3D). However, Visual Studio 2005 will no longer be supported. The DirectX SDK will continue to support Visual Studio 2008 as well.

The June 2010 DirectX SDK includes support for Visual Studio 2010. This version of the DirectX SDK contains the following new features, tools, and documentation. Het bijbehorende overzicht met veranderingen ziet er als volgt uit: What's New in the June 2010 DirectX SDK Daarnaast is ook de bijbehorende software development kit van een update voorzien met het zelfde versienummer. Deze update kan in twee vormen binnengehaald worden namelijk een compacte webinstaller of de complete redistributable. Microsoft heeft weer een nieuwe versie van DirextX 9 uitgebracht met deze keer als het exacte versienummer.
